Pheromone Perfume
Pheromone perfumes are keyed to body chemistry based strictly on sex and race; when purchasing the target race and sex must be specified. Wearing a pheromone perfume confers a bonus to ability checks involving individuals of the correct sex and race. The body chemistries that respond to pheromones are human and yazirian. If it is worn by a race or sex that the target of a particular perfume is not normally attracted to, the bonus that the perfume confers is reduced by 5 for wrong sex and by 5 for the wrong race. A perfume can effect ability checks to cause a character to fail to notice something or influence them to go along with a suggestion but the referee is the final arbiter on how far these effects may be pushed. The bottom line is that a character will probably not go against their base moral character. Any bonus over 10% causes 1d5 NPCs to “hit on you” during the course of the day.
- For a +5 bonus pheromone perfume costs: 25 Cr. (30 doses)
- For a +10 bonus pheromone perfume costs: 75 Cr. (25 doses)
- For a +15 bonus pheromone perfume costs: 225 Cr. (20 doses)
- For a +20 bonus pheromone perfume costs: 775 Cr. (15 doses)
- For a +25 bonus pheromone perfume costs: 2325 Cr. (10 doses)
Doze Dagger
The doze dagger is a stabbing blade with a hollow channel that opens within 3cm of the tip and connects to a reservoir in the handle. Upon a successful melee hit a chemical nearly identical to that used in a doze grenade is injected into the victim requiring a STA check to resist being rendered unconscious for d100 turns. If the melee hit was 01-05 or doubles causes a -10 modifier to the STA check. The reservoir in the handle holds 3 doses and a replacement cartridge costs 10 Cr. In all other respects the dagger functions as a regular knife. This item is illegal on some worlds.
Cost: 25 Cr.
Load Lifter (wheeled)
Cost: 3000 Cr (Rental- 50Cr plus 30 Cr/day)
Top/Cruise Speed: 45kph/ 30kph
Passengers: 1
Cargo Limit: 2500kg
Also known as a fork lift the wheeled load lifter is a ubiquitous piece of heavy equipment for moving heavy cargo containers. They typically use a type 2 parabattery due to the heavy loads they manage. Due to the short wheel base and placement of the turning wheels, if this vehicle is driven forward at top speed a vehicle handling roll must be made every turn. Failure means a swerve or tipping over. Depending on the skill system being used this vehicle can be operated by either a character with technician skill or driving ground vehicles skill or a skill that conveys the ability to operate heavy equipment.