
The following pages contain the suppliment material for the adventure such as NPC Stats, Maps, and the various listings from the adventure.
All decks are 2.5 m in height and typical deck spacing is 1 m between decks. The spherical bow section (decks 1-5), as well as the engines, gimbal 90 degrees when the Venture is operating near, or landing on, a planetary surface. Full details for the decks of the CFMS Venture will appear in a future issue of the Frontier Explorer.
The weapon shipment that the players are delivering consists of the following items:
The following is a list of tasks that need to be completed on the Venture. Each task is listed with the number of work hours needed to complete the task. The exact task list depends on the number of PCs with additional tasks being added for larger groups.
If 4 or more PCs add:
If 5 or more PCs add:
If the robots are brought back on line, they can assist with many of these tasks at the referee's discression as long as at least one PC is involved in the process.
The Venture's small arms locker contains the following items. The contents are optimized for repelling boarders without damaging the ship.
Note: crew members are responsible for their own defenses and any weapons they desire beyond these.
The players map is on the back of the Port Loren map if you have the Star Frontiers Alpha Dawn boxed set or in the high-res download section.
The map above is designed for the referee's use. It shows the starting positions of the pirates in the "Storm Breaking" Section as well as identifying numbers for the various buildings. Basic descriptions of the buildings and locations are given below. Gray buildings are two stories.
#1 – Dormitory sectioned off internally for families to have privacy
#2 – Tool Shed
#3 – Grain sheds
#4 – Livestock pen
#5 – Dormitory sectioned off internally for families to have privacy
#6 – Communal kitchen and cafeteria
#7 – Barn with internal loft and second story doors opening south and north as well as an obscured floor hatch to a root cellar
#8 – The Common – an open field used for community events & meetings
#9 – Warehouse and storage
#10 – Food processing equipment and offices (videocom radio located here)
#11 – Workshop and power generator (petroleum fuel for generator)
#12 – Dormitory sectioned off internally for families to have privacy
Note: skills for the above NPCs are predicated on “A Skilled Frontier” Star Frontiersman [3] #9 and “Spacer Skills Revisited” Star Frontiersman [3]#10. The agricultural skill listed for Mim and Barlo is simply a catch all farming skill if there is a need for it
Ifshnit Male Age 80
STR/STA: 45/45 INT/LOG: 40/40
DEX/RS: 35/35 PER/LDR: 30/35
PS: +3, IM +4
Beam Weapons(3), Technician(4),
Computers(3), Starship Piloting(4),
Astrogation(3)
Kleevor started out as a cabin boy in the CFM and rose to ownership of his own ship. He’s faced the sathar and holds a reserve commission in the Rim Coalition’s Flight and the Venture can (though unlikely) be activated for merchant marine missions by the Flight and its treaty ally Space Fleet.
He’s loyal and protective of his crew and has a relaxed leadership style. One ritual he has is an almost daily meal with the whole crew to build a sense of family. He takes seriously threats against his ship and crew and will respond with extreme prejudice.
Human male Age: 14
STR/STA: 20/25 INT/LOG: 40/40
DEX/RS: 35/35 PER/LDR: 30/30
PS: +1, IM +4
Robotics(1)
Robcom toolkit, vibro knife
Keyvan is a dreamer and robotics nut. His family has been wiped out by the Lucky Devil pirates leaving him just his older half sister. He’s impressionable and will likely become attached and overly helpful to the player characters.
Human female Age: 28
STR/STA: 30/30 INT/LOG: 40/40
DEX/RS: 35/35 PER/LDR: 40/40
PS: +2, IM +4
Medic(1) Agriculture(1)
Med kit
Mim is the half-sister of Keyvan and the wife of Barlo James. She has the air of an old soul, seeming wise beyond her years. She’s committed to starting a family and founding a community on Lossend with Barlo.
Human Male Age 38
STR/STA: 20/25 INT/LOG: 40/40
DEX/RS: 35/35 PER/LDR: 50/50
PS: +1, IM +4
Melee(1), Agriculture(2), Projectile Weapons(1)
Vibro knife, magni-goggles
Barlo has dreamed of having a farm of his own since a youth. He’s gathered other like-minded men and women, obtained property rights to an old PGC mercenary base and scraped together a shoe string budget to found Barlo’s Post.
Human Male Age 45
STR/STA: 50/50 INT/LOG: 35/40
DEX/RS: 60/40 PER/LDR: 45/45
PS: +3, IM +4
Beam(3), Computers(3), Technician(4),
Melee weapons(3), Starship piloting(3)
Skein suit, albedo screen, power belt, laser rifle, sonic sword, four 20 SEU clips
Ramirez is a tough, personable bandit. He’s been with the Lucky Devil pirates a short time having risen to command one of their ships in that time largely on the strength of his personality. He’s mindful of the need to continually prove himself to maintain his position. Failure here in Timeon could cause him to be replaced and he fears that possibility so he will act ruthless.
Links
[1] https://frontierexplorer.org/file/160
[2] https://frontierexplorer.org/file/161
[3] http://starfrontiersman.com
[4] https://frontierexplorer.org/file/162
[5] https://frontierexplorer.org/file/163
[6] https://frontierexplorer.org/file/164
[7] https://frontierexplorer.org/file/165
[8] https://frontierexplorer.org/file/166